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Open Science Game: Open Up Your Research

In this 45-minute workshop, we present an engaging and interactive game designed to educate participants about the principles and practices of Open Science. The game follows the journey of a young researcher named Emma, as she navigates the challenges of conducting her doctoral research.


In this 45-minute workshop, we present an engaging and interactive game designed to educate participants about the principles and practices of Open Science. The game follows the journey of a young researcher named Emma, as she navigates the challenges of conducting her doctoral research.

Participants are actively involved in the game by answering questions through their phones, and the decisions made based on majority responses shape Emma's research journey.

The workshop emphasizes discussions on a meta level, focusing on whether gamification is an effective method to introduce Open Science to a broader audience. While the actual answers provided by participants are less crucial, we delve into the implications of their choices to understand the benefits and drawbacks of employing Open Science practices.

The game explores various aspects of Open Science, such as its definition, practical applications, and how it differs from traditional research methods. Participants will confront dilemmas commonly faced by researchers, such as writing a data management plan, pre-registering a thesis, making data and code FAIR (Findable, Accessible, Interoperable, and Reusable), and deciding where to publish their research findings.

One of the key motivations behind creating this interactive game was the lack of accessible and cohesive media that effectively presented Open Science practices from the researchers' perspective. By immersing participants in Emma's journey, we aim to foster a deeper understanding of the significance and challenges of adopting an open approach to research.

Through this workshop, we hope to foster engaging discussions on the importance of Open Science, its potential impact on research quality and reproducibility, and the role of gamification in conveying complex concepts to a junior audience. By combining learning and fun, we believe this interactive game will contribute to increasing awareness and promoting the adoption of Open Science practices among researchers and the wider community.

Presentations are available here

Details

  • DATE:
    27 September 2023
  • ROOM:
    Sala Ciudad Úbeda

Organisers


Speakers

Katherine Hermans

University of Zurich, Switzerland

Short Bios

  • Katherine Hermans

    Katherine Hermans has degrees in sustainability, journalism and literature. She has a track record in sustainability and is the founder and director of several organisations and initiatives in this field. Most recently, she became co-director of the Open Science Office at UZH. In her role as the co-director of the Open Science Office for the University of Zurich she makes good use of her experience in strategy, start-ups and change management. Katherine Hermans and her colleague Manuela Höfler built the Open Science Office at the UZH from the ground up, led the process to create an Open Science policy based on a community-wide survey and initiated a Swiss national Diamond Open Access project under the name PLATO.  Both are passionate about Open Science seeing it is a lever for sustainable development. In their role as co-directors of the Open Science Office they take a systemic approach to create maximum impact.

    Agenda